Cooper gains some newbies. Amber gains a cat. Jorgen gains entry to a band. The gang gain a trip to Medieval Times.
Grant has a bunny and a box. Steiner doesn't want to get hammered. Roxanne solves her problems the usual way. The squad sets out...
Escape! After being sold out at Coldridge, the players have to decide what to do about Timofey. However, several wrenches are thrown into play....