It's time to start planning the hit on the Sabbat holdout. The Coterie calls a meeting of Chicago's Anarch movement and makes a deal they can't refuse, eagrly helping to take care of the incursion of everyone's least favorite vampire sect. However, there's a very big, very scary roadblock in the way of them openly joining the Anarchs they have to contend with: Stank-Eye.
CONTENT WARNING: We are playing Vampire: The Masquerade. VtM only half-romanticizes vampires, and a large portion of the game is about exploring just how much of a monster you're willing to become. Since this game deals with heavier issues than most games we tend to play on this podcast, I am issuing content warning for the following subjects: Blood, violence, body horror, abuse of all forms, issues of consent, torture If you feel uncomfortable to listening to any of these subjects, please tread lightly, and we won't blame you for skipping this campaign if you do.
Music Credits: Intro: Main Menu - Rik Schaffer
Last Light: Santa Monica Theme - Rik Schaffer
Team Meeting: Mission Impossible - Rik Schaffer
The Nightclub: The Asylum ~ {Chiasm - Isolated} - Rik Schaffer
Bad Business: What Comes Next (feat. Brunon Lubas) - James Salvatore
The Scourge's Lair: Dangerous Places - Rik Schaffer
End of Session: Vesuvius - Rik Schaffer
Outro: The Prince's Dream - Rik Schaffer
Grant bonds with someone he'd really rather not. Steiner runs into a cavalcade of dead ends. Roxanne enters into negotiations. The squad is called...
Cooper gives Chapo a gift. Amber enchants a book. Jorgen meets Tofu-Chan. The Gang basically stop trying to hide that monsters exist.
Whether by choice or not, three people become their greatest selves and present themselves before the caretaker of irreplaceable souls. They then plead their...