It's time to start planning the hit on the Sabbat holdout. The Coterie calls a meeting of Chicago's Anarch movement and makes a deal they can't refuse, eagrly helping to take care of the incursion of everyone's least favorite vampire sect. However, there's a very big, very scary roadblock in the way of them openly joining the Anarchs they have to contend with: Stank-Eye.
CONTENT WARNING: We are playing Vampire: The Masquerade. VtM only half-romanticizes vampires, and a large portion of the game is about exploring just how much of a monster you're willing to become. Since this game deals with heavier issues than most games we tend to play on this podcast, I am issuing content warning for the following subjects: Blood, violence, body horror, abuse of all forms, issues of consent, torture If you feel uncomfortable to listening to any of these subjects, please tread lightly, and we won't blame you for skipping this campaign if you do.
Music Credits: Intro: Main Menu - Rik Schaffer
Last Light: Santa Monica Theme - Rik Schaffer
Team Meeting: Mission Impossible - Rik Schaffer
The Nightclub: The Asylum ~ {Chiasm - Isolated} - Rik Schaffer
Bad Business: What Comes Next (feat. Brunon Lubas) - James Salvatore
The Scourge's Lair: Dangerous Places - Rik Schaffer
End of Session: Vesuvius - Rik Schaffer
Outro: The Prince's Dream - Rik Schaffer
Steiner relaxes with a hobby. Grant gets a call from an acquaintance. Roxanne is clued in to an ongoing project. The squad spends the...
Steiner offers his services. Grant gets told off. Roxanne comforts her brother. The squad is caught in a horrific trap. Music Credits: Intro: What...
Steiner negotiates and mediates. Roxanne commiserates and annihilates. Grant repatriates and inebriates. The squad partakes in some compainionship. Music Credits: Intro: Baralku - Emancipator...